Press the left and right arrows or swipe to navigate.
Press or swipe down on a role to view relevant projects.
Press ESC for an overview and ? for help.
Download as PDF here.
I am a Researcher and Software Developer from Braga, Portugal, specializing in developing Mixed Reality experiences using AR, VR, and Microsoft's Hololens. Academically, I'm a Master's student at the University of Minho, having completed the specialisations in Computer Graphics as well as Parallel and Distributed Computing, with my thesis on Virtual Reality currently on hold. Professionally, I've been a researcher at two companies, where I've focused on developing multiple Mixed Reality experiences, with various topics covering entertainment, education, and training. I pivoted to the security sector and now my work is focused on detecting exploitable vulnerabilities in source code as a part of a team specifically focused on improving product accuracy and coverage.
See below for major projects
The Bosch CMMS (Computerized Maintenance Management System) project aimed to develop an innovative new system for management of scheduled maintenance interventions. The proposed system resulted in an upgrade of the existing system through a new architecture and a set of advanced management methodologies and functionalities. In particular, my role was to implement a new mixed reality application using Microsoft's Hololens, capable of presenting, both in real-time and in situ, a plethora of information available in the existing systems and data stores, such as documentation and maintenance data.
See moreThe Enhancing Shopping Experience project is a multifaceted project, with one side focused on providing retailers with a toolset to better engage costumers, by offering a set of interactive, immerse, and innovating experiences, both within the shop and without. Where consumers are concerned, this project aims to bridge the online and offline retail channels into a more unified experience, allowing users a more seamless and informed purchasing process. My role in this project was the design of the architecture and development of an extensible AR application, consuming custom scene descriptors from a remote CRM, to present a dynamic and engaging experience, with a particular focus on the presentation of, and interaction with, custom multimedia content.
See moreSee below for major projects
This project aims for the exploration of the tactile sensation in the design of specific components integrated into cars interiors, by developing a tactile probe that extracts features from real manufactured parts, coupled with a computational model to correlate the gathered data with the features in the part. To complement this, a virtual prototyping and visualisation system is to be integrated into the QC process, to provide visual and tactile feedback before the mould is produced. My contribution to this project, which was still in its early stages, was in the development of this latter virtual system, using an HTC Vive and VR gloves to allow the user to be immersed and interact with the pre-manufacture prototype.
See moreDevelopment of a software service-oriented architecture and technology solutions, under the paradigm of IoT and Industry 4.0, which promotes a corporate and aggregate vision of industrial units operations dispersed across different geographies through remote and local access; building collaborative and cross-cutting tools; optimisation of operations and user experience in industrial units and, finally, system reliability. My main task focused on the development of a full-stack solution for Remote Assistance using Microsoft's Hololens on one end, and web technologies such as Angular and Node.JS on the other, featuring real-time audio/video communications, bidirectional annotations in the physical environment, and user-defined multimedia content.
See moreSee below for major projects
The Minho Advanced Computing Center (MACC) is a sustainable supercomputing and bigdata infrastructure catering to national scientific and industrial communities and complementary to international partners. Due to the Covid-19 pandemic, the project encountered delays in construction and furnishing of the building set to host the Deucalion supercomputer, so this VR tour was created to present MACC at the 2021 High Performance Computing for Science and Innovation event.
The EdAR project consists of an extensible, Unity-based, framework for the development of custom AR experiences for education for phones and tablets. The project was created with the goal of making AR content creation accessible to academic staff, providing an easy way for teachers to augment their teaching with multimedia content in AR. In partnership with the University of Edinburgh, I co-developed the engine that powered the experiences, implemented several, and was the developer responsible for the networking implementation, which enabled the application to stream content from AWS, keeping content updated with the least amount of possible friction for creators.